malloc in main() or malloc in another function: allocating memory for a struct and its members Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?Allocating memory for a matrix with a single mallocPointers for struct and `for`Allocating memory and releasing the sameEdge cases for simulated malloc functiongetline substitute that will enforce 'n' as limit of characters readAllocating a contiguous block of memory for an arrayA pointer that stores its size at the frontDeletion of Word from Ternary Search Tree where Both Siblings PresentObject pool for allocating generic objects in aligned memorymalloc() and free() for Linux with system calls

Found this skink in my tomato plant bucket. Is he trapped? Or could he leave if he wanted?

My mentor says to set image to Fine instead of RAW — how is this different from JPG?

As a dual citizen, my US passport will expire one day after traveling to the US. Will this work?

what is the log of the PDF for a Normal Distribution?

GDP with Intermediate Production

Putting class ranking in CV, but against dept guidelines

How to ask rejected full-time candidates to apply to teach individual courses?

Is there public access to the Meteor Crater in Arizona?

Why complex landing gears are used instead of simple,reliability and light weight muscle wire or shape memory alloys?

Can two people see the same photon?

White walkers, cemeteries and wights

The test team as an enemy of development? And how can this be avoided?

Is multiple magic items in one inherently imbalanced?

Central Vacuuming: Is it worth it, and how does it compare to normal vacuuming?

Why are vacuum tubes still used in amateur radios?

If Windows 7 doesn't support WSL, then what is "Subsystem for UNIX-based Applications"?

Flight departed from the gate 5 min before scheduled departure time. Refund options

What would you call this weird metallic apparatus that allows you to lift people?

New Order #6: Easter Egg

Tips to organize LaTeX presentations for a semester

What does 丫 mean? 丫是什么意思?

Why is it faster to reheat something than it is to cook it?

Constant factor of an array

How to change the tick of the color bar legend to black



malloc in main() or malloc in another function: allocating memory for a struct and its members



Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)
Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?Allocating memory for a matrix with a single mallocPointers for struct and `for`Allocating memory and releasing the sameEdge cases for simulated malloc functiongetline substitute that will enforce 'n' as limit of characters readAllocating a contiguous block of memory for an arrayA pointer that stores its size at the frontDeletion of Word from Ternary Search Tree where Both Siblings PresentObject pool for allocating generic objects in aligned memorymalloc() and free() for Linux with system calls



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1












$begingroup$


When initializing a struct in C, we can allocate memory inside the main function or within another function and return a pointer to the newly created struct. This first example shows the latter; memory is allocated in Buffer_create and a pointer is returned:



#include <stdio.h>
#include "buffer.h"

int main(int argc, char *argv[])

struct Buffer *tx_buffer = Buffer_create(8);

Buffer_destroy(tx_buffer);

return 0;



And this one shows how all memory allocations can be done within the main function:



#include <stdio.h>
#include "buffer.h"

int main(int argc, char *argv[])

uint8_t *ptr_rx_buffer = malloc(sizeof(uint8_t)*8);
struct Buffer *rx_buffer = malloc(sizeof(struct Buffer));
Buffer2_create(rx_buffer, ptr_rx_buffer, 8);

Buffer2_destroy(rx_buffer);

return 0;



And here are the contents of the header file buffer.h:



#ifndef _buffer_h
#define _buffer_h

#include <stdint.h>
#include <stdlib.h>

struct Buffer
uint8_t *buffer;
size_t size;
;

struct Buffer *Buffer_create(size_t size);

void Buffer_destroy(struct Buffer *who);

void Buffer2_create(struct Buffer *who, uint8_t *buffer, size_t size);

void Buffer2_destroy(struct Buffer *who);

#endif


And buffer.c:



#include <stdint.h>
#include <assert.h>
#include <stdlib.h>
#include "buffer.h"

struct Buffer *Buffer_create(size_t size)

struct Buffer *who = malloc(sizeof(struct Buffer));
assert(who != NULL);

who->buffer = malloc(sizeof(uint8_t)*size);
who->size = size;

return who;


void Buffer_destroy(struct Buffer *who)

assert(who != NULL);
free(who->buffer);
free(who);


void Buffer2_create(struct Buffer *who, uint8_t *buffer, size_t size)

assert(who != NULL);

who->buffer = buffer;
who->size = size;


void Buffer2_destroy(struct Buffer *who)

assert(who != NULL);
free(who->buffer);
free(who);



The Result



Both approaches work and the executable files for both end up being the same size.



My Question



Will either of these approaches result in memory leaks or poor performance?










share|improve this question









New contributor




David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$


















    1












    $begingroup$


    When initializing a struct in C, we can allocate memory inside the main function or within another function and return a pointer to the newly created struct. This first example shows the latter; memory is allocated in Buffer_create and a pointer is returned:



    #include <stdio.h>
    #include "buffer.h"

    int main(int argc, char *argv[])

    struct Buffer *tx_buffer = Buffer_create(8);

    Buffer_destroy(tx_buffer);

    return 0;



    And this one shows how all memory allocations can be done within the main function:



    #include <stdio.h>
    #include "buffer.h"

    int main(int argc, char *argv[])

    uint8_t *ptr_rx_buffer = malloc(sizeof(uint8_t)*8);
    struct Buffer *rx_buffer = malloc(sizeof(struct Buffer));
    Buffer2_create(rx_buffer, ptr_rx_buffer, 8);

    Buffer2_destroy(rx_buffer);

    return 0;



    And here are the contents of the header file buffer.h:



    #ifndef _buffer_h
    #define _buffer_h

    #include <stdint.h>
    #include <stdlib.h>

    struct Buffer
    uint8_t *buffer;
    size_t size;
    ;

    struct Buffer *Buffer_create(size_t size);

    void Buffer_destroy(struct Buffer *who);

    void Buffer2_create(struct Buffer *who, uint8_t *buffer, size_t size);

    void Buffer2_destroy(struct Buffer *who);

    #endif


    And buffer.c:



    #include <stdint.h>
    #include <assert.h>
    #include <stdlib.h>
    #include "buffer.h"

    struct Buffer *Buffer_create(size_t size)

    struct Buffer *who = malloc(sizeof(struct Buffer));
    assert(who != NULL);

    who->buffer = malloc(sizeof(uint8_t)*size);
    who->size = size;

    return who;


    void Buffer_destroy(struct Buffer *who)

    assert(who != NULL);
    free(who->buffer);
    free(who);


    void Buffer2_create(struct Buffer *who, uint8_t *buffer, size_t size)

    assert(who != NULL);

    who->buffer = buffer;
    who->size = size;


    void Buffer2_destroy(struct Buffer *who)

    assert(who != NULL);
    free(who->buffer);
    free(who);



    The Result



    Both approaches work and the executable files for both end up being the same size.



    My Question



    Will either of these approaches result in memory leaks or poor performance?










    share|improve this question









    New contributor




    David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      1












      1








      1





      $begingroup$


      When initializing a struct in C, we can allocate memory inside the main function or within another function and return a pointer to the newly created struct. This first example shows the latter; memory is allocated in Buffer_create and a pointer is returned:



      #include <stdio.h>
      #include "buffer.h"

      int main(int argc, char *argv[])

      struct Buffer *tx_buffer = Buffer_create(8);

      Buffer_destroy(tx_buffer);

      return 0;



      And this one shows how all memory allocations can be done within the main function:



      #include <stdio.h>
      #include "buffer.h"

      int main(int argc, char *argv[])

      uint8_t *ptr_rx_buffer = malloc(sizeof(uint8_t)*8);
      struct Buffer *rx_buffer = malloc(sizeof(struct Buffer));
      Buffer2_create(rx_buffer, ptr_rx_buffer, 8);

      Buffer2_destroy(rx_buffer);

      return 0;



      And here are the contents of the header file buffer.h:



      #ifndef _buffer_h
      #define _buffer_h

      #include <stdint.h>
      #include <stdlib.h>

      struct Buffer
      uint8_t *buffer;
      size_t size;
      ;

      struct Buffer *Buffer_create(size_t size);

      void Buffer_destroy(struct Buffer *who);

      void Buffer2_create(struct Buffer *who, uint8_t *buffer, size_t size);

      void Buffer2_destroy(struct Buffer *who);

      #endif


      And buffer.c:



      #include <stdint.h>
      #include <assert.h>
      #include <stdlib.h>
      #include "buffer.h"

      struct Buffer *Buffer_create(size_t size)

      struct Buffer *who = malloc(sizeof(struct Buffer));
      assert(who != NULL);

      who->buffer = malloc(sizeof(uint8_t)*size);
      who->size = size;

      return who;


      void Buffer_destroy(struct Buffer *who)

      assert(who != NULL);
      free(who->buffer);
      free(who);


      void Buffer2_create(struct Buffer *who, uint8_t *buffer, size_t size)

      assert(who != NULL);

      who->buffer = buffer;
      who->size = size;


      void Buffer2_destroy(struct Buffer *who)

      assert(who != NULL);
      free(who->buffer);
      free(who);



      The Result



      Both approaches work and the executable files for both end up being the same size.



      My Question



      Will either of these approaches result in memory leaks or poor performance?










      share|improve this question









      New contributor




      David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      When initializing a struct in C, we can allocate memory inside the main function or within another function and return a pointer to the newly created struct. This first example shows the latter; memory is allocated in Buffer_create and a pointer is returned:



      #include <stdio.h>
      #include "buffer.h"

      int main(int argc, char *argv[])

      struct Buffer *tx_buffer = Buffer_create(8);

      Buffer_destroy(tx_buffer);

      return 0;



      And this one shows how all memory allocations can be done within the main function:



      #include <stdio.h>
      #include "buffer.h"

      int main(int argc, char *argv[])

      uint8_t *ptr_rx_buffer = malloc(sizeof(uint8_t)*8);
      struct Buffer *rx_buffer = malloc(sizeof(struct Buffer));
      Buffer2_create(rx_buffer, ptr_rx_buffer, 8);

      Buffer2_destroy(rx_buffer);

      return 0;



      And here are the contents of the header file buffer.h:



      #ifndef _buffer_h
      #define _buffer_h

      #include <stdint.h>
      #include <stdlib.h>

      struct Buffer
      uint8_t *buffer;
      size_t size;
      ;

      struct Buffer *Buffer_create(size_t size);

      void Buffer_destroy(struct Buffer *who);

      void Buffer2_create(struct Buffer *who, uint8_t *buffer, size_t size);

      void Buffer2_destroy(struct Buffer *who);

      #endif


      And buffer.c:



      #include <stdint.h>
      #include <assert.h>
      #include <stdlib.h>
      #include "buffer.h"

      struct Buffer *Buffer_create(size_t size)

      struct Buffer *who = malloc(sizeof(struct Buffer));
      assert(who != NULL);

      who->buffer = malloc(sizeof(uint8_t)*size);
      who->size = size;

      return who;


      void Buffer_destroy(struct Buffer *who)

      assert(who != NULL);
      free(who->buffer);
      free(who);


      void Buffer2_create(struct Buffer *who, uint8_t *buffer, size_t size)

      assert(who != NULL);

      who->buffer = buffer;
      who->size = size;


      void Buffer2_destroy(struct Buffer *who)

      assert(who != NULL);
      free(who->buffer);
      free(who);



      The Result



      Both approaches work and the executable files for both end up being the same size.



      My Question



      Will either of these approaches result in memory leaks or poor performance?







      performance c comparative-review memory-management pointers






      share|improve this question









      New contributor




      David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited 43 mins ago









      1201ProgramAlarm

      3,7632925




      3,7632925






      New contributor




      David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 3 hours ago









      DavidDavid

      1093




      1093




      New contributor




      David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















          2 Answers
          2






          active

          oldest

          votes


















          3












          $begingroup$

          Looking at the performance, the two versions should perform just about identically. The second version has one less call/return, which can save a couple of CPU cycles, but if you have it multiple places in your code the additional code bytes and cache misses can overshadow that. Either way you probably won't notice a difference.



          Looking at readability and maintainability, the first version is much better. You know at a glance what it is doing (rather than looking at several lines to figure it all out), you won't forget any important steps, and error checking is much easier since most of it can be handled in one place (excepting the last check for successful creation of the buffer). Debugging can also be easier, since you can set a breakpoint on the creation or destruction functions if necessary.






          share|improve this answer









          $endgroup$




















            0












            $begingroup$

            In the first case, the caller is not given any control over allocation. This limits freedom and (therefore) performance: there is no control over the number of dynamic allocations or over which memory is used for what purpose, and there are limits on how the handle to the buffer can be stored (the returned pointer to Buffer must be kept around somehow, even if we would really just want to store the Buffer by value and avoid some unnecessary double-indirection).



            In the second case, the caller does have control, but Buffer2_destroy makes a very limiting assumption about how the memory was allocated so in the end the caller still has no choice. Of course by looking into the implementation details, one could see that simply not calling Buffer2_destroy enables some freedom again, but this would probably be considered a hack. All in all this approach violates the guideline "allocate and free memory in the same module, at the same level of abstraction", and doesn't get much in return.



            Practically what a user of some buffer may want to do is for example:



            • Having the Buffer as a local variable but its data malloc-ed.

            • Having the Buffer as a local variable and making its data refer to a local array.

            • Save the Buffer into some other struct or array (by value, not a pointer to a Buffer which then points to the data).

            • Using (part of) a static array as the data.

            • Various other such combinations..

            • Allocate both the buffer data and the instance of Buffer in the same allocation.

            Which is why a common advice is, where possible, do not allocate or deallocate memory, use memory supplied by the caller. This applies especially to performance-sensitive settings, where "secret malloc" is not appreciated, and custom allocators are commonly used.






            share|improve this answer









            $endgroup$













              Your Answer






              StackExchange.ifUsing("editor", function ()
              StackExchange.using("externalEditor", function ()
              StackExchange.using("snippets", function ()
              StackExchange.snippets.init();
              );
              );
              , "code-snippets");

              StackExchange.ready(function()
              var channelOptions =
              tags: "".split(" "),
              id: "196"
              ;
              initTagRenderer("".split(" "), "".split(" "), channelOptions);

              StackExchange.using("externalEditor", function()
              // Have to fire editor after snippets, if snippets enabled
              if (StackExchange.settings.snippets.snippetsEnabled)
              StackExchange.using("snippets", function()
              createEditor();
              );

              else
              createEditor();

              );

              function createEditor()
              StackExchange.prepareEditor(
              heartbeatType: 'answer',
              autoActivateHeartbeat: false,
              convertImagesToLinks: false,
              noModals: true,
              showLowRepImageUploadWarning: true,
              reputationToPostImages: null,
              bindNavPrevention: true,
              postfix: "",
              imageUploader:
              brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
              contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
              allowUrls: true
              ,
              onDemand: true,
              discardSelector: ".discard-answer"
              ,immediatelyShowMarkdownHelp:true
              );



              );






              David is a new contributor. Be nice, and check out our Code of Conduct.









              draft saved

              draft discarded


















              StackExchange.ready(
              function ()
              StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f217807%2fmalloc-in-main-or-malloc-in-another-function-allocating-memory-for-a-struct-a%23new-answer', 'question_page');

              );

              Post as a guest















              Required, but never shown

























              2 Answers
              2






              active

              oldest

              votes








              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              3












              $begingroup$

              Looking at the performance, the two versions should perform just about identically. The second version has one less call/return, which can save a couple of CPU cycles, but if you have it multiple places in your code the additional code bytes and cache misses can overshadow that. Either way you probably won't notice a difference.



              Looking at readability and maintainability, the first version is much better. You know at a glance what it is doing (rather than looking at several lines to figure it all out), you won't forget any important steps, and error checking is much easier since most of it can be handled in one place (excepting the last check for successful creation of the buffer). Debugging can also be easier, since you can set a breakpoint on the creation or destruction functions if necessary.






              share|improve this answer









              $endgroup$

















                3












                $begingroup$

                Looking at the performance, the two versions should perform just about identically. The second version has one less call/return, which can save a couple of CPU cycles, but if you have it multiple places in your code the additional code bytes and cache misses can overshadow that. Either way you probably won't notice a difference.



                Looking at readability and maintainability, the first version is much better. You know at a glance what it is doing (rather than looking at several lines to figure it all out), you won't forget any important steps, and error checking is much easier since most of it can be handled in one place (excepting the last check for successful creation of the buffer). Debugging can also be easier, since you can set a breakpoint on the creation or destruction functions if necessary.






                share|improve this answer









                $endgroup$















                  3












                  3








                  3





                  $begingroup$

                  Looking at the performance, the two versions should perform just about identically. The second version has one less call/return, which can save a couple of CPU cycles, but if you have it multiple places in your code the additional code bytes and cache misses can overshadow that. Either way you probably won't notice a difference.



                  Looking at readability and maintainability, the first version is much better. You know at a glance what it is doing (rather than looking at several lines to figure it all out), you won't forget any important steps, and error checking is much easier since most of it can be handled in one place (excepting the last check for successful creation of the buffer). Debugging can also be easier, since you can set a breakpoint on the creation or destruction functions if necessary.






                  share|improve this answer









                  $endgroup$



                  Looking at the performance, the two versions should perform just about identically. The second version has one less call/return, which can save a couple of CPU cycles, but if you have it multiple places in your code the additional code bytes and cache misses can overshadow that. Either way you probably won't notice a difference.



                  Looking at readability and maintainability, the first version is much better. You know at a glance what it is doing (rather than looking at several lines to figure it all out), you won't forget any important steps, and error checking is much easier since most of it can be handled in one place (excepting the last check for successful creation of the buffer). Debugging can also be easier, since you can set a breakpoint on the creation or destruction functions if necessary.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 35 mins ago









                  1201ProgramAlarm1201ProgramAlarm

                  3,7632925




                  3,7632925























                      0












                      $begingroup$

                      In the first case, the caller is not given any control over allocation. This limits freedom and (therefore) performance: there is no control over the number of dynamic allocations or over which memory is used for what purpose, and there are limits on how the handle to the buffer can be stored (the returned pointer to Buffer must be kept around somehow, even if we would really just want to store the Buffer by value and avoid some unnecessary double-indirection).



                      In the second case, the caller does have control, but Buffer2_destroy makes a very limiting assumption about how the memory was allocated so in the end the caller still has no choice. Of course by looking into the implementation details, one could see that simply not calling Buffer2_destroy enables some freedom again, but this would probably be considered a hack. All in all this approach violates the guideline "allocate and free memory in the same module, at the same level of abstraction", and doesn't get much in return.



                      Practically what a user of some buffer may want to do is for example:



                      • Having the Buffer as a local variable but its data malloc-ed.

                      • Having the Buffer as a local variable and making its data refer to a local array.

                      • Save the Buffer into some other struct or array (by value, not a pointer to a Buffer which then points to the data).

                      • Using (part of) a static array as the data.

                      • Various other such combinations..

                      • Allocate both the buffer data and the instance of Buffer in the same allocation.

                      Which is why a common advice is, where possible, do not allocate or deallocate memory, use memory supplied by the caller. This applies especially to performance-sensitive settings, where "secret malloc" is not appreciated, and custom allocators are commonly used.






                      share|improve this answer









                      $endgroup$

















                        0












                        $begingroup$

                        In the first case, the caller is not given any control over allocation. This limits freedom and (therefore) performance: there is no control over the number of dynamic allocations or over which memory is used for what purpose, and there are limits on how the handle to the buffer can be stored (the returned pointer to Buffer must be kept around somehow, even if we would really just want to store the Buffer by value and avoid some unnecessary double-indirection).



                        In the second case, the caller does have control, but Buffer2_destroy makes a very limiting assumption about how the memory was allocated so in the end the caller still has no choice. Of course by looking into the implementation details, one could see that simply not calling Buffer2_destroy enables some freedom again, but this would probably be considered a hack. All in all this approach violates the guideline "allocate and free memory in the same module, at the same level of abstraction", and doesn't get much in return.



                        Practically what a user of some buffer may want to do is for example:



                        • Having the Buffer as a local variable but its data malloc-ed.

                        • Having the Buffer as a local variable and making its data refer to a local array.

                        • Save the Buffer into some other struct or array (by value, not a pointer to a Buffer which then points to the data).

                        • Using (part of) a static array as the data.

                        • Various other such combinations..

                        • Allocate both the buffer data and the instance of Buffer in the same allocation.

                        Which is why a common advice is, where possible, do not allocate or deallocate memory, use memory supplied by the caller. This applies especially to performance-sensitive settings, where "secret malloc" is not appreciated, and custom allocators are commonly used.






                        share|improve this answer









                        $endgroup$















                          0












                          0








                          0





                          $begingroup$

                          In the first case, the caller is not given any control over allocation. This limits freedom and (therefore) performance: there is no control over the number of dynamic allocations or over which memory is used for what purpose, and there are limits on how the handle to the buffer can be stored (the returned pointer to Buffer must be kept around somehow, even if we would really just want to store the Buffer by value and avoid some unnecessary double-indirection).



                          In the second case, the caller does have control, but Buffer2_destroy makes a very limiting assumption about how the memory was allocated so in the end the caller still has no choice. Of course by looking into the implementation details, one could see that simply not calling Buffer2_destroy enables some freedom again, but this would probably be considered a hack. All in all this approach violates the guideline "allocate and free memory in the same module, at the same level of abstraction", and doesn't get much in return.



                          Practically what a user of some buffer may want to do is for example:



                          • Having the Buffer as a local variable but its data malloc-ed.

                          • Having the Buffer as a local variable and making its data refer to a local array.

                          • Save the Buffer into some other struct or array (by value, not a pointer to a Buffer which then points to the data).

                          • Using (part of) a static array as the data.

                          • Various other such combinations..

                          • Allocate both the buffer data and the instance of Buffer in the same allocation.

                          Which is why a common advice is, where possible, do not allocate or deallocate memory, use memory supplied by the caller. This applies especially to performance-sensitive settings, where "secret malloc" is not appreciated, and custom allocators are commonly used.






                          share|improve this answer









                          $endgroup$



                          In the first case, the caller is not given any control over allocation. This limits freedom and (therefore) performance: there is no control over the number of dynamic allocations or over which memory is used for what purpose, and there are limits on how the handle to the buffer can be stored (the returned pointer to Buffer must be kept around somehow, even if we would really just want to store the Buffer by value and avoid some unnecessary double-indirection).



                          In the second case, the caller does have control, but Buffer2_destroy makes a very limiting assumption about how the memory was allocated so in the end the caller still has no choice. Of course by looking into the implementation details, one could see that simply not calling Buffer2_destroy enables some freedom again, but this would probably be considered a hack. All in all this approach violates the guideline "allocate and free memory in the same module, at the same level of abstraction", and doesn't get much in return.



                          Practically what a user of some buffer may want to do is for example:



                          • Having the Buffer as a local variable but its data malloc-ed.

                          • Having the Buffer as a local variable and making its data refer to a local array.

                          • Save the Buffer into some other struct or array (by value, not a pointer to a Buffer which then points to the data).

                          • Using (part of) a static array as the data.

                          • Various other such combinations..

                          • Allocate both the buffer data and the instance of Buffer in the same allocation.

                          Which is why a common advice is, where possible, do not allocate or deallocate memory, use memory supplied by the caller. This applies especially to performance-sensitive settings, where "secret malloc" is not appreciated, and custom allocators are commonly used.







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered 25 mins ago









                          haroldharold

                          1,47368




                          1,47368




















                              David is a new contributor. Be nice, and check out our Code of Conduct.









                              draft saved

                              draft discarded


















                              David is a new contributor. Be nice, and check out our Code of Conduct.












                              David is a new contributor. Be nice, and check out our Code of Conduct.











                              David is a new contributor. Be nice, and check out our Code of Conduct.














                              Thanks for contributing an answer to Code Review Stack Exchange!


                              • Please be sure to answer the question. Provide details and share your research!

                              But avoid


                              • Asking for help, clarification, or responding to other answers.

                              • Making statements based on opinion; back them up with references or personal experience.

                              Use MathJax to format equations. MathJax reference.


                              To learn more, see our tips on writing great answers.




                              draft saved


                              draft discarded














                              StackExchange.ready(
                              function ()
                              StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f217807%2fmalloc-in-main-or-malloc-in-another-function-allocating-memory-for-a-struct-a%23new-answer', 'question_page');

                              );

                              Post as a guest















                              Required, but never shown





















































                              Required, but never shown














                              Required, but never shown












                              Required, but never shown







                              Required, but never shown

































                              Required, but never shown














                              Required, but never shown












                              Required, but never shown







                              Required, but never shown







                              Popular posts from this blog

                              یوتیوب محتویات پیشینه[ویرایش] فناوری‌های ویدئویی[ویرایش] شوخی‌های آوریل[ویرایش] سانسور و فیلترینگ[ویرایش] آمار و ارقامی از یوتیوب[ویرایش] تأثیر اجتماعی[ویرایش] سیاست اجتماعی[ویرایش] نمودارها[ویرایش] یادداشت‌ها[ویرایش] پانویس[ویرایش] پیوند به بیرون[ویرایش] منوی ناوبریبررسی شده‌استYouTube.com[بروزرسانی]"Youtube.com Site Info""زبان‌های یوتیوب""Surprise! There's a third YouTube co-founder"سایت یوتیوب برای چندمین بار در ایران فیلتر شدنسخهٔ اصلیسالار کمانگر جوان آمریکایی ایرانی الاصل مدیر سایت یوتیوب شدنسخهٔ اصلیVideo websites pop up, invite postingsthe originalthe originalYouTube: Overnight success has sparked a backlashthe original"Me at the zoo"YouTube serves up 100 million videos a day onlinethe originalcomScore Releases May 2010 U.S. Online Video Rankingsthe originalYouTube hits 4 billion daily video viewsthe originalYouTube users uploading two days of video every minutethe originalEric Schmidt, Princeton Colloquium on Public & Int'l Affairsthe original«Streaming Dreams»نسخهٔ اصلیAlexa Traffic Rank for YouTube (three month average)the originalHelp! YouTube is killing my business!the originalUtube sues YouTubethe originalGoogle closes $A2b YouTube dealthe originalFlash moves on to smart phonesthe originalYouTube HTML5 Video Playerنسخهٔ اصلیYouTube HTML5 Video Playerthe originalGoogle tries freeing Web video with WebMthe originalVideo length for uploadingthe originalYouTube caps video lengths to reduce infringementthe originalAccount Types: Longer videosthe originalYouTube bumps video limit to 15 minutesthe originalUploading large files and resumable uploadingthe originalVideo Formats: File formatsthe originalGetting Started: File formatsthe originalThe quest for a new video codec in Flash 8the originalAdobe Flash Video File Format Specification Version 10.1the originalYouTube Mobile goes livethe originalYouTube videos go HD with a simple hackthe originalYouTube now supports 4k-resolution videosthe originalYouTube to get high-def 1080p playerthe original«Approximate YouTube Bitrates»نسخهٔ اصلی«Bigger and Better: Encoding for YouTube 720p HD»نسخهٔ اصلی«YouTube's 1080p – Failure Depends on How You Look At It»نسخهٔ اصلیYouTube in 3Dthe originalYouTube in 3D?the originalYouTube 3D Videosthe originalYouTube adds a dimension, 3D goggles not includedthe originalYouTube Adds Stereoscopic 3D Video Support (And 3D Vision Support, Too)the original«Sharing YouTube Videos»نسخهٔ اصلی«Downloading videos from YouTube is not supported, except for one instance when it is permitted.»نسخهٔ اصلی«Terms of Use, 5.B»نسخهٔ اصلی«Some YouTube videos get download option»نسخهٔ اصلی«YouTube looks out for content owners, disables video ripping»«Downloading videos from YouTube is not supported, except for one instance when it is permitted.»نسخهٔ اصلی«YouTube Hopes To Boost Revenue With Video Downloads»نسخهٔ اصلی«YouTube Mobile»نسخهٔ اصلی«YouTube Live on Apple TV Today; Coming to iPhone on June 29»نسخهٔ اصلی«Goodbye Flash: YouTube mobile goes HTML5 on iPhone and Android»نسخهٔ اصلی«YouTube Mobile Goes HTML5, Video Quality Beats Native Apps Hands Down»نسخهٔ اصلی«TiVo Getting YouTube Streaming Today»نسخهٔ اصلی«YouTube video comes to Wii and PlayStation 3 game consoles»نسخهٔ اصلی«Coming Up Next... YouTube on Your TV»نسخهٔ اصلی«Experience YouTube XL on the Big Screen»نسخهٔ اصلی«Xbox Live Getting Live TV, YouTube & Bing Voice Search»نسخهٔ اصلی«YouTube content locations»نسخهٔ اصلی«April fools: YouTube turns the world up-side-down»نسخهٔ اصلی«YouTube goes back to 1911 for April Fools' Day»نسخهٔ اصلی«Simon Cowell's bromance, the self-driving Nascar and Hungry Hippos for iPad... the best April Fools' gags»نسخهٔ اصلی"YouTube Announces It Will Shut Down""YouTube Adds Darude 'Sandstorm' Button To Its Videos For April Fools' Day"«Censorship fears rise as Iran blocks access to top websites»نسخهٔ اصلی«China 'blocks YouTube video site'»نسخهٔ اصلی«YouTube shut down in Morocco»نسخهٔ اصلی«Thailand blocks access to YouTube»نسخهٔ اصلی«Ban on YouTube lifted after deal»نسخهٔ اصلی«Google's Gatekeepers»نسخهٔ اصلی«Turkey goes into battle with Google»نسخهٔ اصلی«Turkey lifts two-year ban on YouTube»نسخهٔ اصلیسانسور در ترکیه به یوتیوب رسیدلغو فیلترینگ یوتیوب در ترکیه«Pakistan blocks YouTube website»نسخهٔ اصلی«Pakistan lifts the ban on YouTube»نسخهٔ اصلی«Pakistan blocks access to YouTube in internet crackdown»نسخهٔ اصلی«Watchdog urges Libya to stop blocking websites»نسخهٔ اصلی«YouTube»نسخهٔ اصلی«Due to abuses of religion, customs Emirates, YouTube is blocked in the UAE»نسخهٔ اصلی«Google Conquered The Web - An Ultimate Winner»نسخهٔ اصلی«100 million videos are viewed daily on YouTube»نسخهٔ اصلی«Harry and Charlie Davies-Carr: Web gets taste for biting baby»نسخهٔ اصلی«Meet YouTube's 224 million girl, Natalie Tran»نسخهٔ اصلی«YouTube to Double Down on Its 'Channel' Experiment»نسخهٔ اصلی«13 Some Media Companies Choose to Profit From Pirated YouTube Clips»نسخهٔ اصلی«Irate HK man unlikely Web hero»نسخهٔ اصلی«Web Guitar Wizard Revealed at Last»نسخهٔ اصلی«Charlie bit my finger – again!»نسخهٔ اصلی«Lowered Expectations: Web Redefines 'Quality'»نسخهٔ اصلی«YouTube's 50 Greatest Viral Videos»نسخهٔ اصلیYouTube Community Guidelinesthe original«Why did my YouTube account get closed down?»نسخهٔ اصلی«Why do I have a sanction on my account?»نسخهٔ اصلی«Is YouTube's three-strike rule fair to users?»نسخهٔ اصلی«Viacom will sue YouTube for $1bn»نسخهٔ اصلی«Mediaset Files EUR500 Million Suit Vs Google's YouTube»نسخهٔ اصلی«Premier League to take action against YouTube»نسخهٔ اصلی«YouTube law fight 'threatens net'»نسخهٔ اصلی«Google must divulge YouTube log»نسخهٔ اصلی«Google Told to Turn Over User Data of YouTube»نسخهٔ اصلی«US judge tosses out Viacom copyright suit against YouTube»نسخهٔ اصلی«Google and Viacom: YouTube copyright lawsuit back on»نسخهٔ اصلی«Woman can sue over YouTube clip de-posting»نسخهٔ اصلی«YouTube loses court battle over music clips»نسخهٔ اصلیYouTube to Test Software To Ease Licensing Fightsthe original«Press Statistics»نسخهٔ اصلی«Testing YouTube's Audio Content ID System»نسخهٔ اصلی«Content ID disputes»نسخهٔ اصلیYouTube Community Guidelinesthe originalYouTube criticized in Germany over anti-Semitic Nazi videosthe originalFury as YouTube carries sick Hillsboro video insultthe originalYouTube attacked by MPs over sex and violence footagethe originalAl-Awlaki's YouTube Videos Targeted by Rep. Weinerthe originalYouTube Withdraws Cleric's Videosthe originalYouTube is letting users decide on terrorism-related videosthe original«Time's Person of the Year: You»نسخهٔ اصلی«Our top 10 funniest YouTube comments – what are yours?»نسخهٔ اصلی«YouTube's worst comments blocked by filter»نسخهٔ اصلی«Site Info YouTube»نسخهٔ اصلیوبگاه YouTubeوبگاه موبایل YouTubeوووووو

                              Magento 2 - Auto login with specific URL Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?Customer can't login - Page refreshes but nothing happensCustom Login page redirectURL to login with redirect URL after completionCustomer login is case sensitiveLogin with phone number or email address - Magento 1.9Magento 2: Set Customer Account Confirmation StatusCustomer auto connect from URLHow to call customer login form in the custom module action magento 2?Change of customer login error message magento2Referrer URL in modal login form

                              Rest API with Magento using PHP with example. Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?How to update product using magento client library for PHP?Oauth Error while extending Magento Rest APINot showing my custom api in wsdl(url) and web service list?Using Magento API(REST) via IXMLHTTPRequest COM ObjectHow to login in Magento website using REST APIREST api call for Guest userMagento API calling using HTML and javascriptUse API rest media management by storeView code (admin)Magento REST API Example ErrorsHow to log all rest api calls in magento2?How to update product using magento client library for PHP?